Rejected by the marketplace for "duplicate functionality"

Drop it. Watch it fall. Bake it.

MatterAE is a real-time 2D physics panel that lives inside After Effects. Tweak gravity, bounce and weight live, then bake the whole sim to native keyframes. Built for fast, run-and-gun motion design.

After Effects 2020+  ·  macOS & Windows  ·  one-time price, no subscription  ·  free Lite tier

grab a shape and fling it →

the 30-second version

Select layers. Press play. Bake.

That is the whole loop. Everything else is just dialing it in.

Demo video
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the point

Not a rocket. A really good bicycle.

The big physics plugins are rockets. Beautiful, powerful, capable of things MatterAE will never do. But most days you do not need a rocket to cross town.

You need something already parked at your door that you can hop on and ride. Falling logos. Bouncing UI. Tumbling type. Scattering confetti. A ball rolling down a ramp for an explainer. The 90% of daily mograph that just needs to feel physical, done in the time it takes to make coffee. That is what this is for, and the price is set to match.

what you get

Everything you reach for, none of the ceremony

// PANEL

Lives in the panel

A dockable CEP panel that sits in your workspace, right next to everything else. No separate window, no round trips, no leaving After Effects.

// LIVE

Tweak live, no re-render

Drag gravity, bounce, weight and wind while the sim is running. The result updates the instant you let go of the slider. No waiting on a render.

// BAKE

Bake to real keyframes

When it looks right, bake the sim to a new comp full of native AE keyframes. Edit them by hand after. No live dependency, nothing locked behind the plugin.

// MODES

Five layer modes

Dynamic, Static, Sleeping, Kinematic and Inactive. Mix them to build anything from a wall of dominoes to a clean hold-then-release reveal.

// GROUPS

Collision groups

Groups 1 to 8: layers in the same group pass through each other but still collide with everything else. Sort out who hits what in two clicks.

// HITBOX

Vertex-accurate hitboxes

Real shape geometry, not bounding boxes. Concave decomposition, corner rounding, padding, and auto-circle or auto-rect overrides per layer.

// KINEMATIC

Hold-then-release

Drive a layer with your own keyframes, then let go: it releases into physics carrying the exact velocity it had. Hold-and-drop reveals in a single pass.

// SFX

Collision markers

Optionally drop a timeline marker on every frame two bodies collide, so your sound design lines up to the frame without guessing.

layer modes

The same colors you see in the panel

Every layer is one of five modes. The dot next to it tells you exactly how it behaves, here and in the app.

Dynamic

Full physics. Falls, collides, bounces, tumbles.

Static

Immovable. The floors, walls and ramps everything else hits.

Sleeping

Rests in place until something touches it, then wakes up.

Kinematic

Follows your AE keyframes, then releases into physics.

Inactive

Visible reference only. No collisions, no physics.

preview

Real-time, at your real frame rate

The preview runs at your comp frame rate, not the browser's 60fps, so what you see is what bakes. Zoom and fit, watch bodies travel beyond the comp edges, and grab any shape to drag it to a new start position.

  • Timestamp-based timing matches 24, 25, 30 or any comp fps
  • Show outside comp to see bodies before they enter frame
  • Drag the hand tool to reposition shapes and set start points
  • Undo with Cmd+Z, 30 steps deep, positions and settings
MatterAE · preview
logo_shapeDynamic
floorStatic
reveal_cardKinematic
ball_02Sleeping
bg_refInactive

bake

Bake once, own it forever

Baking creates a fresh comp of plain AE keyframes. No live plugin dependency, nothing that breaks if you uninstall, nothing that slows your renders. Tweak the result by hand like any other animation.

  • Native keyframes in a new, uniquely named comp
  • Centered anchors with position compensation handled for you
  • One undo group, so a single Cmd+Z in AE reverts the whole bake
  • Reads at frame 0 regardless of where your playhead sits
  • Optional collision markers for frame-accurate sound design
Comp_MatterAE · baked
◆ Position   120 keys
◆ Rotation   120 keys
◆ Markers    14 collisions
linear interpolation · time-remapped stills

the origin story

About that "duplicate functionality"

MatterAE got turned away from the dominant AE plugin marketplace because a physics plugin apparently already existed. Fair enough. So does gravity, and people still seem to want more of it.

So it is launching independently, here, on Gumroad. The rejection turned out to be the best thing that could have happened to the pitch. Read the whole story →

Drop something. Watch it land.

Free Lite tier to try it for real, or the full thing for $35, one time, no subscription.